David Patch

95 Frustuck Ave

Fairfax, CA 94930

415-717-3437

dvdptch@hotmail.com

 

 

Experience:

 

2006– 2009 Slipgate Ironworks

            Yet to be disclosed MMORPG

 

External Art Director

·         Established and refined a feedback style that is both clear and expedient.

·         Created and managed relationships with external teams.

·         Established price points for various asset types, and assisted with the negotiations.

·         Established and maintained Milestones of deliverables from outsource houses.

·         Trained and helped grow external teams and management.

·         Conducted weekly Skype meetings for training, clarity and mentoring with overseas partners.

·         Started unifying procedures, documents, tools, and talent pools across the corporation.

·         Tested 30+ houses in modeling, texturing, rigging, animation and consistency.

·         Conducted daily reviews of all the out sourcing submissions.

·         Created Object and Character Specifications for use by the Outsource agencies.

·         Designed web based tool for communications and deliveries between internal team and Outsource Houses.

·         Maintained the asset management pipeline from spec creation to in game assets.

·         Established procedures and protocol for our Outsource agencies.

·         Collected and maintained metrics on outsourced art to be used by
producers and art directors.

 

            Art Director

·         Designed all objects, characters, architecture, flora, etc

·         Reviewed and critiqued all modeling, Fx and character creation from concept sketches to final in-game art.

·         Responsible for building, supervising, developing and scheduling a team of 12 internal artists and animators.

·         In the base game designed the motion of the MOBS, characters, critters and directed the animation team.

·         Main contact for of the 2 international outsourcing agencies.

·         Conducted daily reviews of the out sourcing submissions.

·         Created Object and Character Specifications for use by the Outsource agencies.

·         Designed web based tool for communications between internal team and Outsource Houses.

·         Established procedures and protocol for our Outsource agencies.

 

1998 – 2006 Maxis/Electronic Arts

            The Sims2, The Sims2 University, The Sims2 Nightlife

                        The full 3D follow up to The Sims and two expansion packs.

            Art Director

·         Designed all objects, characters, walls and floors.

·         Reviewed and critiqued all modeling, Fx and character creation from concept sketches to final in-game art.

·         Responsible for Supervising, developing and scheduling 12 internal artists, and in the base game development, 15 animators.

·         In the base game designed the motion of the Sims and directed the animation team.

·         Main contact for of the 2 out sourcing agencies, which were local and international.

·         Conducted daily reviews of the out sourcing submissions.

·         Created Object and Character Specifications for use by the Out Source agencies.

·         Established procedures and protocol for our Out Source agencies.

·         Main liaison between the modeling team and the rest of the Sims2 development team.

·         Worked with Marketing in print ad and box art creation.

 

SimCity 4

            The first full 3D version in the SimCity line.

Art Director

·         Designed all buildings, vehicles, characters, and terrains.

·         Helped develop and enhance the art pipeline and tools.

·         Reviewed and critiqued all modeling, and character creation from concept sketches to final in-game art.

·         Responsible for Supervising, developing and scheduling 10 internal artists.

·         Designed and directed the motion of the Sims.

·         Main contact for the 4 out sourcing agencies, which were local, national and international.

·         Conducted daily reviews of the out sourcing submissions.

·         Created Object Specifications for use by the Out Source agencies.

·         Established procedures and protocol and tools for our Out Source agencies.

·         Main liaison between the modeling team and the rest of the SimCity development team.

·         Worked with Marketing in print ad and box art creation.

·         Created the concept directed Intro movie.

 

 

 

 

 

SimCity Unlimited

            An extension of the series using the SimCity3000 engine.

Art Director

·         Designed all buildings, vehicles, characters, and terrains.

·         Reviewed and critiqued all modeling, and character creation from concept sketches to final in-game art.

·         Modeled Sims and buildings.

·         Designed and built UI as needed.

·         Responsible for Supervising, developing and scheduling 3 internal artists.

·         Designed and directed the motion of the Sims.

·         Main contact for the 2 out sourcing agencies.

·         Conducted daily reviews of the out sourcing submissions.

·         Established procedures and protocol and tools for our Out Source agencies.

·         Main liaison between the modeling team and the rest of the SimCity development team.

·         Worked with Marketing in print ad and box art creation.

·        Created the concept and directed Intro movie.

 

1999-Summer Flying Rhino

            Rainbow Hoppers

                        A QuickTime VR children’s game.

            Art Director   

·         Designed the Characters and environment.

·         Worked very closely with the designer to develop the flow and concept of the game.

·         Researched and constructed the pipeline for creating animations and settings for a QuickTime VR environment.

·         Modeled the characters.

·         Modeled some of the environments.

·         Weighted and rigged the characters.

·         Directed  100 shot Motion capture sessions.

·         Directed a 100 plus facial Motion capture sessions.

·         Worked with Motion Analysis to developing a method of getting the Motion capture, both body and facial data into 3DStudio Max.

·         Cleaned the motion capture data.

·         Reviewed all of the art being created.

·         Created and maintained art and programming schedules.

·         Tested and trouble shot the VR coding

 

1998-1999 Maxis/Electronic Arts

SimCity 3000

            2.5D breakout follow up to SimCity2000

Lead Artist

·         Designed and modeled all of the industrial buildings.

·         Helped establish the look for the buildings

·         Helped develop the art tools.

 

 

 

 

 

 

 

           

1996 – 1998 Mindscape

            LegoIsland

                                A full 3D interactive children’s game, inducted into the Smithsonian Institute.

                Lead Artist/Art Director

·         Developed the look and motion of the characters and world.

·         Supervised and directed the 10 internal artists.

·         Developed the art pipeline.

·         Main contact for the 2 out sourcing agencies.

·         Conducted reviews of the out sourcing submissions.

·         Modeled and animated.

 

 

1995 - 1996 Amazing Media

            Aftermath

                            A Macromedia Director game with video actors.

                Modeler

·         Modeled pre-rendered scenes and environments

           

Education:

 

1982 - 1984 University of Colorado, Boulder

                        Major: Molecular, Cellular and Developmental Biology

1993 – 1995 California Collage of Arts and Crafts

                                Major: Painting

 

                       

 

References:

           

            Cam Ryder

Lead Designer Slipgate Ironworks

415-235-9168

camiam@sbcglobal.net

 

Ragnar Scheuermann 

Lead Systems Engineer Slipgate Ironworks

559-760-3032

ragnar.scheuermann@slipg8.com

 

Jim Pearson

Lead Concept/2d Artist Slipgate Ironworks

415-298-3369

jim.pearson@slipg8.com

 

John Romero

EVP, Slipgate Ironworks

john.romero@slipg8.com

W: 650.393.6502  C: 650.743.8694

http://slipg8.com

 

Wes Jenkins

Creative Director

512-458-4662

Wjenkins5@austin.rr.com